wesmason4
New Member
I am attempting to build OBS from source to use. My build environment is on Windows 10 Pro (22H2, 19045.6466) with 16gb ram, 120gb disk, 4 cores. It is a VM on my desktop PC with a Ryzen 9 5900X 12 core running Windows 11.
I followed instructions here as they seemed the most up to date. I targeted Release for x64.
github.com
I then also attempted to use Build-Windows.ps1:
In both cases everything seemed to compile correctly and I got a working build. In both cases under stream I did not see Connect to Account buttons under any services like restream, youtube, or twitch. This lead me to links telling me I needed to enable compiling with obs-browser. Checking my results, I do have the plugin obs-browser, and I also have libcef.dll. So it does look like Chrome Embedded Framework did download with cmake and compile.
I also discovered the cmake option -DENABLE_BROWSER:BOOL=ON but that didn't seem to make any difference.
Am I missing something?
I followed instructions here as they seemed the most up to date. I targeted Release for x64.
Build Instructions For Windows
OBS Studio - Free and open source software for live streaming and screen recording - obsproject/obs-studio
I then also attempted to use Build-Windows.ps1:
Code:
pwsh .\Build-Windows.ps1 -Target x64 -Configuration Release
In both cases everything seemed to compile correctly and I got a working build. In both cases under stream I did not see Connect to Account buttons under any services like restream, youtube, or twitch. This lead me to links telling me I needed to enable compiling with obs-browser. Checking my results, I do have the plugin obs-browser, and I also have libcef.dll. So it does look like Chrome Embedded Framework did download with cmake and compile.
I also discovered the cmake option -DENABLE_BROWSER:BOOL=ON but that didn't seem to make any difference.
Am I missing something?